Spellcasting. Cariad is a 9th-level spellcaster. Their spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). They regain their expended spell slots when they finish a short or long rest. They know the following warlock spells:
Cantrips (at will): eldritch blast, frostbite, prestidigitation, shape water
1st–5th level (2 5th-level slots): armor of agathys, cone of cold, control water, cure wounds, elemental bane, fly, ice knife, ice storm, misty step, shadow blade, sleet storm, thunder step, witch bolt, sleep
1/day: water breathing (3rd level), slow (5th level)
Armblade (Rapier). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 3) piercing damage.
Claws. Melee Unarmed Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
The Loving Ice (Recharges after a Long Rest). Cariad has a 10d8 pool of healing. As a bonus action, they can heal themselves from it, 5d8 max at a time, or use it to heal a creature within 5 ft. They can also use 2d8 to cast lesser restoration, or 5d8 to cast greater restoration. If used on a healthy creature, that creature must make a Constitution saving throw (DC 17) or become poisoned. This condition cannot be dispelled by restorative magic, and can only be undone by Cariad's greater restoration effect.
Ice Veins (Recharges after a Long Rest). Cariad can touch any unstable stone or earthen structure and cause ice to form in the open spaces, stabilizing effects like a cave collapse or rock slide. They can also alter formations caused by spells like Maximilian's earthen grasp or erupting earth, ending a caster's concentration on spells like the former and removing difficult terrain on spells like the former. They can use this feature 4 times.
Tomb of Levistus (Recharges after a Short or Long Rest). As a reaction when Cariad takes damage, they can entomb themself in ice, which melts away at the end of their next turn, gaining 90 temp HP. After they take the damage, they gain vulnerability to fire damage, their speed is reduced to 0, and they are incapacitated. All these effects end when the ice melts.
Rebuke of the Talisman. When the wearer of Cariad's talisman is hit by an attacker they can see within 30 feet of them, they can use their reaction to deal psychic damage to the attacker equal to their proficiency bonus and push it up to 10 feet away from the talisman’s wearer.
Description
Cariad Corderyn, the crown prince of Squall's Cor family, comes from a long line of sorcerers, whose ice magic has been historically used to prevent mining accidents. However, after an accident as a young child that cost them their left arm, Cariad's powers were altered by the same being that once granted ice magic to their ancestors. They are unaware of the healing effects of their magic, and have the power to inadvertently injure otherwise healthy creatures caught in the crossfire.
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