Medium Ooze, Unaligned
Armor Class 10
Hit Points 50 (4d8 + 9)
Speed 10 ft., climb 10 ft., burrow 5 ft.
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +2
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Warped Nature. Any nonmagical weapon that hits the ooze warps. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition that hits the ooze is destroyed after dealing damage.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Unstable Nature. Each time the ooze takes damage in a round, they will gain a resistance to that damge during the next round. If the ooze receives damage that it has a resistance to, it will then gain immunity to that damge the next round. If the ooze takes no damage of the resistance or immunity type, it loses said resistance/immunity 

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) force damage, and if the target is wearing nonmagical metal armor, its armor is partly brocken and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Reactions

Reactive Magic. Magical attack: +3 to hit, reach 5 ft. Hit: 2 (1d4). If a spell is casted within 5ft of the ooze that deals damge, the ooze can mimic the damage type and and make a attack to each creature within 5ft of it dealing 1d4 of the same type of damage as the spell.

Habitat: Underdark

Brother_Magma

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