Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +6 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): Toll the Dead, Sacred Flame, Word of Radiance (psychic), Thaumaturgy
1st level (4 slots): Command, Inflict Wounds, Shield of Faith, Guiding Bolt, Bane
2nd level (3 slots): Hold Person, Spiritual Weapon, Blindness/Deafness
3rd level (3 slots): Animate Dead, Spirit Guardians, Tongues
Multiattack. The fanatic makes two melee attacks.
Longsword. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d8 + 2) piercing damage.
Absorb Magic (Recharge 5-6). Using powers unknown to most, the cult leader can use it's reaction to absorb a spell attack against it. When it does this, it regains (1d8) hit points and, a spell slot of the attacking spell's value or lower.
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