Feeds Off Evil. As long as there is a creature of evil alignment within 30 feet of the bane, the Bane regains 10 health points every round.
Radiates Darkness. The Bane Dims all light within 30 feet. Any creature that enters or starts its turn there must succeed on a DC 15 Wisdom saving throw or be frightened. This ends if they leave the dimmed Sphere.
Aura of Death. Creatures within 10 feet of the Bane have a -2 to their AC and if they are knocked unconscious by lethal damage they die immediately.
Multiattack. The Bane can make 2 claw attacks or 1 dark spear attack
Claw Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 9 (1d6 + 6) Slashing damage. The target must also succeed on a DC 10 Wisdom saving throw or be afflicted by the Ravaging Curse.
Dark Spear. Ranged Weapon Attack: +6 to hit, range 60/180 ft., 1 target. Hit: 10 (1d8 + 6) Necrotic damage. While the spear is in the target, the target's speed is reduced to 10 feet and they get no bonus action.
Dark Retaliation. Whenever a creature hits the bane with a melee attack, that creature must succeed a Dexterity 10 saving throw or take 5 necrotic damage and be blinded for the start of their next turn.
Description
The Bane is a creature of evil incarnate. It is not so powerful in its bound form, but once unleashed can destroy worlds as it has in the past. It appears as a gargoyle made of a mass of darkness and swirling malice all around it.
Comments