Large Undead, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 55 (10d8 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws CHA +5
Damage Resistances Cold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 10
Languages Only languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Multi-Directional Vision. The abomination can see in all directions simultaneously and is never surprised.

De-Animate. When the abomination fails a saving throw against an effect that turns undead, it is reduced to a pile of ghostly protoplasm and bones, reconstituting itself after 1 minute.

Spellcasting. The Barrow Abomination is a 7-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Barrow Abomination has following Warlock spells prepared:

Cantrips (at will): Chill Touch

1st level (4 slots) False Life, Ray of Sickness

2nd level (3 slots): Hold Person, Ray of Enfeeblement

3rd level (3 slots): Bestow Curse, Fear

4th level (3 slots): Blight, Phantasmal killer

Actions

Action Name. The abomination uses Ghostly Tentacle four times.

Ghostly Tentacle. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 4 (1d6) Cold damage and 4 (1d6) necrotic damage.

Enveloping Maw. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 25 (5d8 + 3) piercing damage.

Description

A Barrow Abomination is a physical manifestation of Nergal’s chaos energy and the corruptive power of The Tablet of Chaos. Upon disturbing its rest, a Barrow Abomination will draw itself up from piles of bones and skulls until it resembles a roughly humanoid shape approximately eight feet tall.

Monster Tags: undead

Habitat: Underdark

Baktuz

Comments

Posts Quoted:
Reply
Clear All Quotes