Medium Construct, Unaligned
Armor Class 17 Natural armor
Hit Points 52 (16d8 + 3)
Speed 20 ft.
STR
14 (+2)
DEX
9 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified
Senses Darkvision 60 feet, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Resinous. Whenever the barrow guardian is struck by a weapon, the attacker must make a DC 11 Str save, adding their weapon’s magical bonus (+1, +2, etc.) if applicable. On a failed save, the weapon becomes stuck inside the barrow guardian until it drops to 0 hit points.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 11 (2d8 + 2) slashing damage.

Description

The Barrow Guardian is similar to a caryatid column, but they are specific to Barrowmaze. They appear as stone statues, pillars, or columns in the form of stately male warriors. Barrow guardians are often used to guard crypts and tombs of import. They are inanimate until someone disturbs the tomb they have been assigned to protect.

Baktuz

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