Medium Monstrosity
Armor Class 11 Natural armor
Hit Points 32 (7d6 + 1)
Speed 40 ft., Walk 20 ft.
STR
12 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Senses Passive Perception 10
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Lesser Magic Resistance. The barrow harpy has a +2 bonus to saves against spells and other magical effects.

Actions

Multiattack. The barrow harpy uses Claw once and Club once.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 1) slashing damage. 

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) bludgenoing damage.

Terrifying Shriek. Humanoid creatures within 300’ must succeed on a DC 11 Wis save or be frightened, save ends. Immune on save. While frightened, affected creatures are also paralyzed.

Description

These despicable creatures resemble harpies but are skinnier and more wretched. Unlike common harpies, their appearance and feathers suggest a lineage to vultures. Instead of fresh meat, they prefer to feed on carrion and thus frequent grave sites and battlefields. Although they have relatively low morale and are quick to flee combat, barrow harpies are persistent and may return to battle if they can gather greater numbers. They often keep giant vultures as pets and guardians.

Baktuz

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