Armor Class
12
Natural armour
Hit Points
2
(1d4 + 1)
Speed
40 ft., Climb 30 ft.
STR
4
(-3)
DEX
15
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
8
(-1)
CHA
3
(-4)
Skills
Perception +1, Stealth +4
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
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