Huge Elemental, Chaotic Neutral
Armor Class 17 Natural
Hit Points 200 (24d20)
Speed 50 ft.
STR
20 (+5)
DEX
17 (+3)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +9, CON +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Passive Perception 10
Languages Auran, Terran, Ignan, Aquan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 20(1d20 + 10) bludgeoning damage.

Legendary Actions

Rage of the Elements (Costs 2 Actions). The elemental summons a ball of elemental energy and hurls it at it’s attacker(s), dealing 2d20+10 bludgeoning damage.

Description

This elemental is a mix of all the others, formed when one of each meets in the Elemental Chaos. It has the right arm of a fire elemental, the left of a water elemental, the torso of a earth elemental, and the “legs” of a air elemental. It has no head, but it’s senses still exist in the torso of it.

Previous Versions

Name Date Modified Views Adds Version Actions
2/15/2021 5:47:45 PM
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2/15/2021 6:18:56 PM
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