Armor Class
17
Natural
Hit Points
200
(24d20)
Speed
50 ft.
STR
20
(+5)
DEX
17
(+3)
CON
20
(+5)
INT
6
(-2)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +9, CON +9
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire, Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Passive Perception 10
Languages
Auran, Terran, Ignan, Aquan
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 20(1d20 + 10) bludgeoning damage.
Legendary Actions
Rage of the Elements (Costs 2 Actions). The elemental summons a ball of elemental energy and hurls it at it’s attacker(s), dealing 2d20+10 bludgeoning damage.
Description
This elemental is a mix of all the others, formed when one of each meets in the Elemental Chaos. It has the right arm of a fire elemental, the left of a water elemental, the torso of a earth elemental, and the “legs” of a air elemental. It has no head, but it’s senses still exist in the torso of it.
Previous Versions
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2/15/2021 5:47:45 PM
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2/15/2021 6:18:56 PM
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Coming Soon
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