Sanctum Spear- 1d8 piercing damage, 1d8 necrotic, gains hp back from how much Necrotic damage is done. +4 to hit
Reaction Name. Once per turn it can stop any healing action near it
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The thing was barely a human anymore, It’s helmet had 8 eye holes that each seemed to look at you. It’s pure white armor seemed to be from some sort of nightmare, it didn’t even cry out in pain when I hit it. Just attacked, all to comforted in dying for its Prince
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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