Medium Aberration, Unaligned
Armor Class 15
Hit Points 30 (4d10)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Acrobatics +6
Senses Darkvision 60.ft, Passive Perception 3
Languages Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Sanctum Spear- 1d8 piercing damage, 1d8 necrotic, gains hp back from how much Necrotic damage is done. +4 to hit

Reactions

Reaction Name. Once per turn it can stop any healing action near it

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The thing was barely a human anymore, It’s helmet had 8 eye holes that each seemed to look at you. It’s pure white armor seemed to be from some sort of nightmare, it didn’t even cry out in pain when I hit it. Just attacked, all to comforted in dying for its Prince

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

WuirkyAblatros

Comments

Posts Quoted:
Reply
Clear All Quotes