Armor Class
11
Leather Armor
Hit Points
21
(4d8 + 3)
Speed
30 ft.
STR
7
(-2)
DEX
10
(+0)
CON
11
(+0)
INT
14
(+2)
WIS
10
(+0)
CHA
7
(-2)
Saving Throws
CON +2, INT +4
Damage Resistances
Necrotic
Condition Immunities
Blinded, Frightened
Senses
Passive Perception 12
Languages
Common, Abyssal
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The [monster name] is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +3 to hit with spell attacks). The apprentice necromancer has following Wizard spells prepared:
Cantrips (at will): chill touch, dancing lights, mage hand, mending
1st level (4 slots): false life, mage armor, ray of sickness
2nd level (2 slots): ray of enfeeblement, web
Actions
Withering Touch. Melee Spell Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.
Abyssal Hidden Blade. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 5 (1d4+3) piercing damage. At the start of your next turn the dagger returns to your hand.
Comments