Medium Humanoid, Chaotic Evil
Armor Class 11 Leather Armor
Hit Points 21 (4d8 + 3)
Speed 30 ft.
STR
7 (-2)
DEX
10 (+0)
CON
11 (+0)
INT
14 (+2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws CON +2, INT +4
Skills Arcana +3, History +3
Damage Resistances Necrotic
Condition Immunities Blinded, Frightened
Senses Passive Perception 12
Languages Common, Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The [monster name] is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +3 to hit with spell attacks). The apprentice necromancer has following Wizard spells prepared:


Cantrips (at will): chill touch, dancing lights, mage hand, mending

1st level (4 slots): false life, mage armor, ray of sickness

2nd level (2 slots): ray of enfeeblement, web

Actions

Withering Touch. Melee Spell Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

Abyssal Hidden Blade. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 5 (1d4+3) piercing damage. At the start of your next turn the dagger returns to your hand.

Monster Tags: NPC

Chiptease

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