Medium Humanoid (Human), Neutral Evil
Armor Class 20 (Marid Leathers)
Hit Points 195 (26d10 + 52)
Speed 30 ft., Swim 30 ft.
STR
14 (+2)
DEX
20 (+5)
CON
15 (+2)
INT
19 (+4)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws DEX +11, CON +8, WIS +10
Skills Acrobatics +11, Athletics +8, Investigation +10, Perception +10, Persuasion +9, Stealth +11
Damage Resistances Acid, Cold, Lightning
Senses Darkvision 60 ft., with the Goggles of Night, Passive Perception 20
Languages Aquan, Common, Elvish, Thieves' Cant, Undercommon
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Action Surge (2/Short or Long Rest). On Anna Ripley's turn, she can take one additional action.

Amphibious. While wearing the marid leathers, Anna Ripley can breathe air and water.

Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on Anna Ripley’s ranged attack rolls with a pistol. In addition, Anna Ripley ignores half cover and three-quarters cover when making ranged attacks with a pistol.

Indomitable (3/Day). Anna Ripley rerolls a failed saving throw.

Quickdraw. Anna Ripley can add her proficiency bonus to her initiative (total initiative +11). Anna Ripley can also stow a firearm, then draw another firearm as a single object interaction on her turn.

Ritual Spell Caster. Anna Ripley has a ritual book. As long as Anna Ripley has her ritual book, she can cast the following spells as a ritual only: Alarm, Comprehend Languages, Detect Magic, Find Familiar, Identify, Unseen Servant, Tiny Hut, Water Breathing

Special Equipment. Anna Ripley has a pair of goggles of night and she wields Animus a +2 pepperbox that deals an extra 2d6 psychic damage. Anna Ripley has two potion of healing (Superior) and three spell scrolls, containing the spells gate, heal, and mislead.

Anna Ripley wears a set of marid leathers, a set of +3 studded leather armor. While wearing the armor, Anna Ripley has resistance to acid, cold, and lightning damage, and she can understand and speak Aquan. In addition, her swim speed is the same as her walking speed and she can breathe air and water.

Spellcasting. Anna Ripley is an 9th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Anna Ripley has the following wizard spells prepared:

Cantrips (at will): Mage Hand, Mending, Message, Minor Illusion

1st level (4 slots): Disguise Self, Grease, Shield, Silent Image

2nd level (3 slots): Blindness/Deafness, Hold Person, Mirror Image, Misty Step

3rd level (3 slots): Blink, Counterspell, Fireball

4th level (3 slots): Dimension Door, Greater Invisibility

5th level (1 slot): Cone of Cold, Modify Memory

Trick Shots. Anna Ripley has leaned a number of trick shots of her choice, detailed below. Anna Ripley has 4 grit points. Anna Ripley regains 1 expended grit point each time she rolls a 20 on the d20 roll for an attack with a firearm, or deals a killing blow with a firearm to a creature of significant threat (DM’s discretion). Anna Ripley regains all expended grit points after a short or long rest.

  • Dazing Shot. When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a DC 19 Constitution saving throw or suffer disadvantage on attacks until the end of their next turn.
  • Deadeye Shot. When you make a firearm attack against a creature, you can expend one grit point to gain advantage on the attack roll.
  • Disarming Shot. When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a DC 19 Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you.
  • Forceful Shot. When you make a firearm attack against a creature, you can expend one grit point to attempt to trip them up and force them back. On a hit, the creature suffers normal damage and must succeed on a DC 19 Strength saving throw or be pushed 15 feet away from you.
  • Violent Shot. When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.
Actions

Multiattack. Anna Ripley makes three attacks with her pepperbox or rapier.

Animus (Pepperbox). Ranged Weapon Attack: +15 to hit, range 320 ft., one target. Hit: 12 (1d10 + 7) piercing damage, plus 7 (2d6) psychic damage.

Rapier. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 5) piercing damage.

Bonus Actions

Lightning Reload. Anna Ripley can reload any firearm as a bonus action.

Rapid Repair. Anna Ripley can spend a grit point to attempt to repair a misfired (but not broken) firearm as a bonus action.

Second Wind (Recharges after a Short or Long Rest). As a bonus action, Anna Ripley can regain 25 hit points.

Description

Anna Ripley has a large cult following of various humanoids. Her cult uses the following stats and amounts: one Archmage, 1d4 Assassin, 2d8 Bandit Captain, one Champion, 1d4 Frontline Medic,1d6 Mage.

Monster Tags: NPCHuman

DaemonSultan

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