Medium Celestial, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., Fly 90 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +9, CHA +9
Skills Insight +9, Perception +9
Damage Resistances Fire, Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Hellish Weapons. The corrupted deva's weapon attacks are magical. When the corrupted deva hits with any weapon, the weapon deals an extra 4d8 damage, half-fire and half-necrotic (included in the attack).

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, see invisibility

1/day each: fear, summon greater demon

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Dark Lord. When the corrupted deva casts summon greater demon, any creature summoned by this casting is obedient to the corrupted deva.

Actions

Multiattack. The deva makes two melee attacks.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, plus 9 (2d8) fire damage and 9 (2d8) necrotic damage.

Flames of Orodruin (3/Day). The deva makes a ranged spell attack, +9 to hit, against a creature within 60 feet that it can see. On a hit, the target takes 20 (4d8 + 2) fire damage and and must make a Wisdom saving throw (DC 17) or be frightened for 1 minute. The target may repeat this Wisdom save at the end of its turn.

Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Legendary Actions

The corrupted deva has two legendary actions per round:

Legendary Resistance. When the corrupted deva fails a saving throw, it can choose to succeed instead.

Pursuit. The deva moves up to half its flying speed.

Mace. The corrupted deva makes one mace attack.

Monster Tags: Angel

Heartweaver

Comments

Posts Quoted:
Reply
Clear All Quotes