Medium Humanoid (Goblinoid), Chaotic Neutral
Armor Class 12 Leather
Hit Points 16 (3d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the bokoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the bokoblin that isn't incapacitated.

Boko Leap. As a bonus action, the bokoblin can leap up to 5 Ft to a nearby enemy creature, +4 to hit, Hit: 4 (1d6 + 1) if it isn't incapacitated.

Actions

Boko bat. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) bludgeoning damage.

Boko bow. Ranged Weapon Attack: +3 to hit, range 40/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

Bokoblins are pig-like humanoids with a dark orange or red-orange skin. A bokoblin measures virtue by physical strength and martial prowess, caring about nothing except brute force in battle. They tend to form small tribes and enjoy hunting for fresh meat, which they cook over an open flame.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

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