Medium Humanoid, Lawful Neutral
Armor Class 18 (plate armor)
Hit Points 102 (12d10 + 35)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +7, CON +7, WIS +4
Damage Vulnerabilities Acid
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Common plus any two languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Chain Guard has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Chain Guard makes three attacks with its chains or one Chain Sweep attack and one chain attack.

Chain. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.

Chain Sweep. Mele Weapon Attack: The Chain Guard dose a sweeping attack with one of its chains in a half-circle with a radius of 15ft., creatures within the swept area take 19 (3d8+6) and must make a DC 15 strength saving throw or fall Prone.

 

Reactions

Parry. The Chain Guard adds 2 to its AC against one melee or ranged attack that would hit it. To do so, the Chain Guard must see the attacker and be wielding at least one of its chains.

Monster Tags: humanoid

Habitat: Urban

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