Magic Resistance. The Chain Guard has advantage on saving throws against spells and other magical effects.
Multiattack. The Chain Guard makes three attacks with its chains or one Chain Sweep attack and one chain attack.
Chain. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.
Chain Sweep. Mele Weapon Attack: The Chain Guard dose a sweeping attack with one of its chains in a half-circle with a radius of 15ft., creatures within the swept area take 19 (3d8+6) and must make a DC 15 strength saving throw or fall Prone.
Parry. The Chain Guard adds 2 to its AC against one melee or ranged attack that would hit it. To do so, the Chain Guard must see the attacker and be wielding at least one of its chains.
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