Large Monstrosity, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 112 (15d10 + 30)
Speed 50 ft.
STR
17 (+3)
DEX
17 (+3)
CON
15 (+2)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws CON +5
Skills Perception +5, Stealth +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft, Passive Perception 15
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Blood Feast of the Fallen. When the Blood Fang Wolf damages a creature this combat it is able to use the actions marked with the blood label.

(Blood) Regeneration. The Blood Fang Wolf regenerates 5 HP at the end of it's turn. This ability can only be used if the Blood Fang Wolf has damaged a creature this combat encounter. 

Keen Hearing and Smell. The Blood Fang Wolf has advantage on Wisdom ( Perception) checks that rely on hearing or smell.

Pack Tactics. The Blood Fang Wolf has advantage on attack rolls against a creature if at least one of the Blood Fang Wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Blood Fang Wolf makes two attacks: one with its bite and one with its claws. It can instead replace any attack with a Blood attack if available.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage. 

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 10 (2d6 + 3) slashing damage. 

(Blood) Blood Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 15 (2d10 + 4) necrotic damage.

(Blood) Blood Letting. The Blood Fang Wolf let's out a howl and a creature that it targets must make a DC 13 Constitution saving throw or take 11 (3d6) necrotic damage.  

(Blood) Chains of the Fallen. The Blood Fang Wolf let's out a howl and a creature that it targets must make a DC 13 Constitution saving throw or be Restrained. The creature takes 11 (2d10) necrotic damage at the start of it's turn. A creature can use an action to make a DC 13 Constitution saving throw to remove the chains.

Reactions

(Blood) Howl of the Fallen (1/Day). When damaged the Blood Fang Wolf can use it's reaction to let out a howl. All creatures within 20 ft of the Blood Fang Wolf must make a DC 13 Constitution Saving throw or be Stunned until the start of the Blood Fang Wolf's next turn.

Description

The Blood Fang Wolf is a rare breed of wolves born during a blood moon, on soil that is soaked in the blood of a battle that has recently taken place. The Blood Fang Wolves often find themselves becoming leader of their packs given their supernatural abilities.

The Blood Fang Wolf is a cruel beast that enjoys inflicting pain on it's targets. Once it draws blood the supernatural power within their blood awakens allowing them to effectively hurt their prey further. The Blood Fang Wolf will rarely run away once it has tasted blood.

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2021 3:27:44 AM
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Coming Soon

Habitat: Forest

Tachibanaryu

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