Large Construct
Armor Class 16 natural
Hit Points 60 (10d10 + 20)
Speed 40 ft., Climb 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +6, DEX +7
Skills Acrobatics +6, Athletics +6
Damage Resistances Fire
Condition Immunities Charmed, Exhaustion, Stunned
Senses Passive Perception 16
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Thousand Cuts (Recharge 5-6). The Black Watch Solider spins and sends out hundreds of barbs in a 20ft radius. Each creature in the 20ft radius must make succeed a DC 15 DEX saving throw or take 20 (4d8) slashing damage. On a recharge the barbs fly back succeed a DEX saving throw or take 10 (2d8) slashing damage

Multiattack. The Black Watch Solider makes three attacks: two with its hand blades/hand missles and one with its grapple.

Hand Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Hand Missle. Ranged Weapon Attack: +8 to hit, range 40ft., one target. Hit: 12 (2d6 + 5) piercing damage. Can be combined with a grapple at the same time to drag the target in.

Grapple. Melee Weapon Attack: Reach 5 ft., one target. Contest to be grappled.

Bonus Actions

The Black Watch Solider can use its bonus action to dash, designate or hide.

Reactions

How Dare You. When a creature misses with a melee attack the solider can lash out with a hand blade attack as a reaction.

Mythic Actions

Shed Skin (Mythic Trait; Recharges after a Short or Long Rest). When the Black Watch Solider is reduced to 0 hit points, it doesn't die. It instead gains 30 health loses its armor and attacks recklessly (no grapple, 3 attacks with advantage) it can also now be stunned. AC 14

TheCreed97

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