Gargantuan Giant, Chaotic Good
Armor Class 18 Natural Armour
Hit Points 220 (14d20 + 80)
Speed 50 ft.
STR
24 (+7)
DEX
13 (+1)
CON
20 (+5)
INT
11 (+0)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws STR +11, CON +9
Skills Athletics +11, Perception +7
Damage Resistances Cold, Lightning, Thunder
Condition Immunities Frightened, Grappled, Poisoned
Senses Truesight 60ft, Passive Perception 16
Languages Common (Cannot speak), Giant, Halfling (Signing, Non-verbal)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Eagle Sight. Ajorl has advantage on sight based Wisdom (Perception) checks.

Innate Spellcasting. Ajorl's innate spellcasting ability is Charisma. They can innately cast the following spells, requiring no material components:
At will: Call Lightning (8th level), Thunderous Smite, Misty Step
5/day each: Control Weather

Actions

Multiattack. Ajorl makes three greatclub attacks.

Action Melee Attack. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 34 (4d10 + 12) bludgeoning damage.

Bonus Actions

As a bonus action Ajorl can attempt to grapple a creature of Large size or smaller within 10ft. The target must succeed at a Strength saving throw (DC 19).

Description

Ajorl is a care free spirit, roaming the Whispering Plains in search of simple pleasures.

Child of the Sky. Ajorl is the fifth born of the Whispering Wind, valuing freedom as their primary ideal. They walk along the Plains of their birth and offer assistance to those they deem their subjects. Ajorl acts as a sentinel for the halfling villages that dot the rolling hills of his home - never would he let harm come to them.

Habitat: GrasslandHill

PuttyPutt

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