Tiny Fiend, Chaotic Evil
Armor Class 13
Hit Points 6 (2d4 + 1)
Speed 15 ft., Climb 25 ft., Swim 20 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws WIS +5
Skills Nature +8, Perception +7, Stealth +5
Damage Vulnerabilities Psychic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 10 ft., Passive Perception 17
Languages Abyssal, Deep Speech, Primordial
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Evasion. When the Agniwhc is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Innate Spellcasting. The Agniwhc's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material or verbal components: At will: druidcraft, resistance

Unusual Nature. The Agniwhc doesn't require air, food, or drink. When it dies, it turns into a handful of flower petals, a cloud of pollen, a stone statuette resembling its former self, a tiny sphere of smooth stone, or a puddle of fresh water (your choice).

Actions

Natural Shelter. The Agniwhc magically takes shelter inside a rock, a living plant, or a natural source of fresh water in its space. The Agniwhc can't be targeted by any attack, spell, or other effect while inside this shelter, and the shelter doesn't impair the Agniwhc's blindsight. The Agniwhc can use it's action to emerge from a shelter. If its shelter is destroyed, the Agniwhc is forced out and appears in the shelter's space, but is otherwise unharmed.

Action Ranged Attack. Ranged Weapon Attack: +3 to hit, range 25/50 ft., 1 target. Hit:  5 (2d4) Bludgeoning damage.

Description

Cute as a button these creatures are quite deceitful, being that they are cousins to some of the nicest creatures know in existence the Chawinga. 
These Creatures are known to be fiendish when showing their more Sociopathy tendencies with the enjoyment of slowly whittling down others.
These demons are a unique breed being 1/3 demon only, and being 1/3 both Aberrant and Elemental as well. These creatures tend to work with Star Spawn and other demons that break into the material plane as long as their okay with the Agniwhc slowly torturing anyone they so please. 
The reason the demons and Star Spawn allow them to work with them, is because of their highly magical nature and knowledge of the material plane, able to explain most if not every natural phenomenon. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2021 1:30:13 PM
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Monster Tags: DemonElementalaberration

zmegaman21

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