Huge Construct (Warforged), Any Alignment
Armor Class 20 (natural armor)
Hit Points 125 (10d12 + 60)
Speed 40 ft.
STR
23 (+6)
DEX
8 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Siege Monster. The Destoryer deals double damage to objects and structures.

Reactive. The Destoryer can take one reaction on every turn in a combat.

Actions

Multiattack. The warforged titan makes two axehand attacks and two spear attacks.

Axehand. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, plus 11 (2d10) slashing damage if the target is prone.

Spear. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Sweeping Axe (Recharge 6). The warforged titan makes a sweep with its axehand, and each creature within 10 feet of it must make a DC 17 Dexterity saving throw. A creature takes 19 (3d8 + 6) slashing damage on a failed save, or half as much damage on a successful one.

Reactions

Parry. The Destoryer adds 5 to its AC against one melee attack that would hit it. To do so, the Destoryer must see the attacker and be wielding a melee weapon.

divergent0ne

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