Medium Humanoid (Elf), Any Alignment
Armor Class 17 (Studded leather, Revenant Blade)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
15 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +5, DEX +7, CON +6
Skills Athletics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. Ardela has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when Ardela hits with it (included in the attack).

Actions

Multiattack. Ardela makes two attacks. 

Double Bladed Scimitar. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 10 (3d4 + 4) slashing damage.

Bonus Actions

Quick Strike. As a bonus action after making a Double Bladed Scimitar Ardela can make another attack, dealing only 2d4 damage instead of 3d4 if it hits. 

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

 

Description

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

Monster Tags: NPC

Habitat: Urban

Erik_Alexander_Redwing

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