Huge Monstrosity, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 171 (18d10 + 72)
Speed 30 ft., Fly 90 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +9
Senses Darkvision 60 ft., Passive Perception 19
Languages Understands Draconic and Common but can't speak it
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Charge. If the Brood Mother moves at least 30 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Multiattack. The chimera makes four attacks: one with its bite, one with its ram, one with its claws, and one with its hooves. When its breath weapon is available, it can use the breath in place of its bite or ram.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 4) bludgeoning damage.

Breath Weapons (Recharge 5–6). The dragon head uses one of the following breath weapons.

Fire Breath. The dragon head exhales fire in a 20-foot line, that is 5 feet wide. Each creature in that area must make a DC 16 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The Brood Mother exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 16 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Description

This chimera is a vile combination of elk, lion, serpent, and dragon, and features the heads of all four of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects, the same effect cannot be used two turns in a row:

  • 1d4 Larval Chimera hatch from their eggs. They move to attack a random non-chimera creature within 15 feet of them. If no eligible target is within range, they move up to 30 feet in a random direction until they are within 15 feet of an eligible target.
  • The Brood Mother's protective instinct surges forth. Every other chimera in her brood gains the effect of the sanctuary spell.
  • A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the Brood Mother can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 16 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: GrasslandHillMountainUnderdark

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