Large Construct, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Fly 60 ft., Climb 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
19 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Damage Resistances Piercing
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Netherese but can't speak it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Shattering Tile Splash. Once the Ceramic Tile Chimera is down to one-third of its health, whenever it takes damage from a range or melee weapon each creature within 5 feet of the Ceramic Tile Chimera takes 11 (2d10) piercing damage.

Antimagic Susceptibility. The Ceramic Tile Chimera is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Ceramic Tile Chimera must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the Ceramic Tile Chimera remains motionless and isn’t flying, it is indistinguishable from a normal tile mosaic creature.

Hidden in the Tiles.  If the Ceramic Tile Chimera moves along the wall and/or floor with a tile mosaic, then it gains the advantage on Stealth checks.

Actions

Multiattack. The Ceramic Tile Chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5–6). The Ceramic Tile Chimera exhales fire in a 15-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Narrow Dodge. When targeted by a melee attack, the Ceramic Tile Chimera can take a reaction to turn its narrowest aspect toward the attacker. Any attack that source is within 10ft radius center on the attacker has disadvantage on the attack roll until the start of its next turn.

Description

A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack.

The Ceramic Tile Chimera acts as a normal chimera but is magically has been animated into a construct. It makes a  noise that sounds like ceramic pottery being rubbed or tapped together as it moves, and when injured, it sprays tiles instead of bleeding. These internal tiles allows the Ceramic Tile Chimera to become three dimensional once it leaves the one dimensional plane. 

When the Ceramic Tile Chimera is at heavy damage (one-third health left) the structure of the Ceramic Tile Chimera becomes unstable loosing most of its internal tiles that help the construct become three dimensional. This will cause those internal tiles to burst outwards upon any physically impact from range and melee weapons as those tiles that were left is under more pressure. Upon its death, it collapses into a pile of ceramic tiles and will come back together in 24 hours. If any tile is separated from the area after it is put back together it becomes a normal tile. The Ceramic Tile Chimera then has to consume more matter to reform its missing tile and/or consume more ceramic tiles to replace its missing tiles. It typically grabs its meal and consume it before flatting itself into the ceiling to allow time to pass as it reforms its missing tiles. It can also consume magical items, very rare and under, and any magic items that are consume by the Ceramic Tile Chimera are forever lost and the magical item energy help maintain and extend the construct life span.

It is thin in one dimension and can use that fact to its advantage in combat and stalking. It can camouflage into any tile mosaic appearing to be a part of the picture. It can hide better if the mosaic is larger than the creature but it can appear around a mosaic to look like a frame if need be. If it does not move and flattens itself to the one dimensional plane it looks just like any other tile mosaic. It does take on more of a stalking predator hunting its prey using walls, floor, and/or ceilings to watch its prey before pouncing in comparing to a normal chimera aggressiveness.

Constructed Nature. A Ceramic Tile Chimera collector doesn’t require air, food, drink, or sleep.

Rejuvenation. If destroyed, the Ceramic Tile Chimera regains all its hit points and becomes active again in 24 hours unless at least half its tiles are collected and kept separate from the rest of the creature’s tiles. It then remains dormant until the same tiles are return and left to allow the 24 hour process to reactive the construct. 

Reform Tiles. The Ceramic Tile Chimera can consume any matter to remake its missing tiles, as long as it is not missing half or more for its tiles, and this process takes 24 hours. 

Habitat: UnderdarkUrban

Stalbu