Huge Giant (Demon), Chaotic Evil
Armor Class 14 Natural armour
Hit Points 220 (12d20 + 100)
Speed 40 ft.
STR
26 (+8)
DEX
8 (-1)
CON
24 (+7)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +12, CON +11
Skills Intimidation +8, Perception +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Bludgeoning, Necrotic
Condition Immunities Charmed, Frightened, Grappled, Incapacitated, Stunned
Senses Darkvision 60 Ft, Passive Perception 12
Languages Abyssal, Giant, Goblin
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Reactive. The Hinox has three reactions.

Slam. The Hinox can forfeit all actions (Movement, reactions, bonus) To Start smashing the ground beneath him. All creatures near him are pushed 5 Ft away and take 12 (2d8 + 4) bludgeoning damage. This attack's range is 15 Ft. The target can make a DC 17 Acrobatics save to take half damage or a DC 20 Athletics save to negate all effects.

Large Eye. On attacking the Hinox, players can increase the DC to hit on the Hinox up to 16 and decrease the To Hit of the player 2. If they hit, the Hinox is stunned for its turn, but players cannot hit his eye for the duration.

Actions

Multiattack. The giant makes two club attacks - if they hit the Hinox can then make a sit attack.

Demonic Hinox club. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 8) bludgeoning/necrotic damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 32 (5d10 + 8) bludgeoning damage.

Sit. The Hinox falls prone, all creature within 5 Ft must make a DC 17 Dex save - taking 28 (4d10 + 8) Bludgeoning damage, pushing them back 5 Ft and knocking them prone on a failed save, or taking half damage and not being knocked prone on a success.

Reactions

Smash. The Hinox grabs a player that walks into its melee range: + 8 to hit, Hit: 12 (3d6 + 3) Bludgeoning damage on the grab, then throws them 10 Ft away, sapping their remaining movement. The target must make a DC 18 DEX save or take 20 (4d8 + 4) Bludgeoning damage on a failed save, or half as much on a successful one.

Deathly Stare. The Hinox can take a reaction to attack an enemy who ends their turn more than 5 Ft away but less than 25 Ft away: +8 to hit, Hit: 16 (4d4) Necrotic damage. The target must make a DC 14 CON saving throw or be poisoned on their turn.

Description

Hinox are selfish, dimwitted brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth. This Hinox, in particular, is more powerful than other Hinox - Infected by a deep evil that manifests as swirling purple energy around the Hinox.

Previous Versions

Name Date Modified Views Adds Version Actions
2/16/2021 9:10:09 PM
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Habitat: CoastalDesertForestGrasslandHillMountainSwamp

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