Medium Humanoid (Kalashtar), Neutral Good
Armor Class 14
Hit Points 65 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
13 (+1)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws DEX +8
Skills Acrobatics +7, History +10, Insight +10, Perception +6, Persuasion +10
Damage Resistances Psychic
Senses Passive Perception 16
Languages Common, Telepathy 20 ft.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Dual Mind. The kalashtar has advantage on Wisdom saving throws.

Evasion: When Ashtai makes a Dex save to avoid damage he take no damage on a successful save and half damage on a failed one. Ashtai does not benefit from this when incapacitated.

Coordinated Strike: When Ashtai uses the Helpful feature to aid an ally in attacking a creature that target can be up to 30ft away from Ashtai. In addition Ashtai deals an extra 2d6 damage to the creature the next time Ashtai hits the creature before the end of his turn. 

Actions

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 4) piercing damage.

Light Crossbow. Ranged Weapon Attack: +8 to hit, range 80/320, loading, two handed, Hit: 1d8+4 piercing damage

Mind Thrust. The kalashtar targets a creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or take 11 (2d10) psychic damage.

Bonus Actions

Helpful: Can take the Help action as a bonus action

Cunning Action:  Can Dash, Disengage, or Hide as a bonus action

BTown_Dungeon_Master

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