Medium Plant, Unaligned
Armor Class 5
Hit Points 18 (4d8)
Speed 5 ft.
STR
3 (-4)
DEX
1 (-5)
CON
10 (+0)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Condition Immunities Blinded, Deafened, Frightened
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

False Appearance. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Multiattack. The fungus makes two Rotting Touch attacks.

Rotting Touch. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: 4 (1d8) necrotic damage. On hit, target must make a DC15 Constitution saving throw or contract Fungal Rot.


Fungal Rot

After contracting the disease, the victim must make a DC12 Constitution saving throw at the end of every long rest or gain 1 point of exhaustion. Exhaustion points gained in this way cannot be removed until the disease is cured, and the following additional effects occur:

  • 0 pts - The wound does not heal.
  • 1 pt - The wound appears infected, and redness and swelling surround the injury site.
  • 2 pts - The effects spread, and the injury site takes on a white spongy texture.
  • 3 pts & Up - The effects begin to spread throughout the body. Legs begin swelling and bones start to become flexible and rubbery
  • Death - The victim experiences convulsions, then tries to get to their feet, freezing in an upright position. Over the following days, the body fully converts into a mature Chimera Fungus

Curing. Spells, potions, and effects that cure diseases prevent further CON saves, but do not remove the other effects. It can only be cured completely with Greater Restoration (or similar at DM's discretion) or a dose of antidote. The antidote can be formulated from the notes of the scientist who (accidentally) created the disease. They were unable to find the cure in time, but the notes allow someone who is proficient with an herbalism kit to craft an antidote using 5 gp worth of herbs and supplies. A Medicine Check (DC18) creates an effective antidote, but the check is not made until the antidote is consumed. A critical failure results in an additional point of exhaustion. The DC is lowered by 4 (to min. of 1) for each previous success.

Optional Complications 

  • Anyone who touches the infected must make a CON Save DC12 or also contract the disease (this can also be dormant until initiated by failed antidote).
  • A failed antidote Medicine check mutates the disease (roll d8 or choose)
    1. Become contagious through physical contact
    2. Become contagious through air within 10 ft (repeat save hourly)
    3. Causes blindness
    4. Causes deafness
    5. Reduces movement speed by ½
    6. Paralyzes tongue, making it impossible to speak
    7. Reduces an ability score by ½ (based on location of injury)
    8. Loses previous mutation

Description

The Chimera Fungus appears to be made of several different types of mushrooms. It resembles a 5 foot tall morel with one or two stems. Growing out of the top is a large funnel shaped cap. Growing out of the sides are two long appendages tipped in coral fungus bunches. The resemblance to a humanoid figure is uncanny.

Habitat: Underdark

Goshawk

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