Medium Construct, Unaligned
Armor Class 16
Hit Points 35 (1d8)
Speed 30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws DEX +4, CHA −3
Senses Passive Perception 1
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Special Trait Name. BRUTE

You gain a +2 bonus on the damage rolls of its slam attack.

Some features of your puppets require a target to make a saving throw against your puppet DC. This is equal to 8 + your Dexterity modifier + your proficiency bonus.

Actions

slam (melee weapon) attack that deals 1d8 + your Dexterity Modifier in bludgeoning damage, with an attack modifier equal to your Dexterity modifier + your proficiency bonus. It does not roll for initiative, take its own turn, and cannot move or take actions or reactions on its own.

Reactions

You control a Puppet using a set of strings. While you are controlling a Puppet, you can sense what it senses.

If you are in control of a puppet, you can use your action to have the puppet take an Attack or Disengage action on your turn, or your reaction to have the puppet take a reaction. You can use your bonus action to allow the puppet to move on your turn.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

  • The puppet uses your proficiency bonus, but does not share your proficiencies.
  • If the puppet falls to 0 hit points, it is destroyed.
  • It weighs 40 lbs. You can use an action to fold it up into Tiny size to be transported in a backpack, sack or basket; it takes another action to unfold it for use.
  • The Puppet is able to use items and weapons instead of its slam attack.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/17/2021 2:37:20 AM
1
1
1
Coming Soon

Monster Tags: construct

MagicDupuis

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