Large Dragon, Lawful Neutral
Armor Class 16 Natural
Hit Points 40 (9d8 + 7)
Speed 30 ft., Fly 25 ft., Climb 25 ft.
STR
13 (+1)
DEX
19 (+4)
CON
14 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
14 (+2)
Senses Darkvision, Passive Perception 16
Languages Common, Draconic, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Sundew Scales. The Sundew Dragon is covered in the plant making it incredibly sticky. When a  target is hit with an attack by the dragon or the dragon is hit with a melee attack, the attacker/ target must make a DC 16 STR check or become restrained. The target may make another STR check to become unrestrained. Every turn restrained in this way a target must make a DC 16 CON saving throw or take 1d10 acid damage.

Forest Dwellers. The Sundew Dragon has advantage on Deception and Stealth checks related to acting as plants and hiding in the foliage as well as Perception, Insight, and Investigation related to finding and discerning fake or living plants while in the forest.

 
Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 3) piercing damage plus 5 (1d10+5) acid damage. 

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit:  13 (2d10 + 5) slashing damage. 

Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 5) bludgeoning damage plus 6 acid damage.

Sundew Breath (Recharge: 5 Minutes). Ranged Weapon Attack: +4 to hit, range 5/40 ft., 1 target. Hit:  13 (2d10 + 5) acid damage and must make a DC 16 STR check or become restrained. While restrained the target mast make a DC 16 CON saving throw every turn or take 13 (2d10+5) acid damage. Every turn the target may reattempt the saving throw.

Description

See Ancient Sundew Dragon

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