Large Elemental, Chaotic Evil
Armor Class 15 Natural Armor
Hit Points 94 (8d12 + 40)
Speed 45 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws CON +8
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Charmed, Grappled, Poisoned, Prone
Senses Passive Perception 10
Languages Aquan, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Grand Sacrifice. This creature can only be summoned by performing the Grand Sacrifice Blood Ritual by a Blood Witch.

Blood Rain. Clouds gather above a 120ft area above the Blood Queen's Wrath, and it begins raining blood. Any enemy inside the area at the end of their turn must make a DC 13 Constitution saving throw or Suffer 1d6+3 Necrotic damage. All allies within range Restore 1d6+3 hit points.

Undulation. If the Blood Elemental is healed past its maximum hit points, it receives a temporary hit point for each point healed over its maximum. All allies and enemies also receive these temporary hit points.

 

Actions

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d8 + 4) bludgeoning damage. 

Draining Blood Bolt. RangedWeapon Attack: +7 to hit, range 5/60 ft., 1 target. Hit: 20 (4d8 + 5) necrotic damage. The Blood Queen's Wrath restores hit points equal to half of damage dealt.

Legendary Actions

Blood Transfusion. (Once per combat encounter; 1 reaction) Blood begins to pool around all allies and enemies and the Blood Queen's Wrath hungers for it. The Blood Queen's Wrath's hit points become equal to the highest amount of all allies and enemies. Then, the hit points of all allies and enemies become equal to that amount. 

Blood Empowerment. (Three times per combat encounter; 1 action) The Blood Queen enforces her will by empowering her Wrath's next draining bolt to hit 2 additional targets.

Description

The Avatar of the Blood Queen's will. Her wrath has come.

Rekirin