Huge unknown (Shapechanger), Any Alignment
Armor Class 20 leather armor
Hit Points 124 (20d8 + 40)
Speed 30 ft., Swim 30 ft., Fly 30 ft., Climb 30 ft.
STR
10 (+0)
DEX
20 (+5)
CON
15 (+2)
INT
13 (+1)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws CON +8, CHA +11
Skills Arcana +7, Deception +11
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Darkvision 120ft, Truesight 120ft, Passive Perception 11
Languages All, Telepathy 120ft and only with warlocks 17th level or higher)
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

patron type. The patron gains one of the following creature types, depending on the warlock or warlock's that called to them: fiend, construct, fey, aberration, elemental, undead or monstrosity.

patron's defense. the creature has it's charisma score added to it's AC.

Pact magic. The patron is a 17th-level spellcaster. Its spellcasting ability is charisma (spell save DC 19, +11 to hit with spell attacks). The patron reagins all use of 5th level or lower spells on a short rest or after a minute. The patron has following warlock spells prepared:
Cantrips (at will): eldritch blast, green flame blade, booming blade[, chill touch
5th level (4 slots): false life , spirit shroud , witch bolt ,Hex,Fear , Hellish rebuke ,Armor of agathy's , Crown of madness , Dispel magic , Misty step , vampiric touch , Blight , Counterspell , Danse macabre , Darkness , Dominate person. 
6th level: true seeing 
7th level: plane shift 
8th level: demiplane 
9th level: psychic scream 

Actions

Multiattack. the patron can make 5 dagger attacks.

Pact Dagger.
 Melee physical Attack: +12 to hit, reach 5 ft., Range 1 target. Hit:  8( 1d4 + 6) magical piercing damage. 

Pact Hand Crossbow. Ranged Weapon Attack: +12 to hit, range 60/120 ft., 1 target. Hit: 9 (1d6 + 6) magical piercing damage.

Description

The pact patron can be summoned by warlocks when they're in aid. they are summoned in a similar vain to a cleric's deity, in which you must roll [roll]1d20[/roll]. and if they roll higher than their level, they come to challange or aid the warlock.

if defeated, the warlock is given 1 favour by the patron, in which it acts like a one use Wish spell, in which the patron must carry it out before disappearing and/or dying. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/17/2021 11:34:25 AM
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