Tiny Aberration, Any Evil Alignment
Armor Class 11
Hit Points 1 (1d4 - 1)
Speed 20 ft., Swim 20 ft.
STR
1 (-5)
DEX
13 (+1)
CON
8 (-1)
INT
14 (+2)
WIS
14 (+2)
CHA
14 (+2)
Skills Perception +1, Stealth +3
Senses Darkvision 30 ft., Passive Perception 11
Languages The corrupted familiar can understand and speak all the languages its master knows.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Amphibious. The frog can breathe air and water.

Standing Leap. The frog's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Necrotic Poison. The Corrupted Familiar is coated with a vile and otherworldly slime that does 1d6 necrotic damage to any creature that touches, grapples, or attacks the corrupted familiar with a melee attach while within five feet of it.

Corrupted Familiar. Unlike normal familiars the corrupted familiar's form never changes; it remains fixed in the form it had when it's master made their transition into undeath, fiendishness, or aberrant form. The corrupted familiar can act independently of its master, but always obeys its commands, and is loyal to it. In combat it rolls its own initiative, and it can make attacks like an independent creature. 

When the familiar drops to 0 Hit Points it disappears, leaving behind no physical form. within 1d6 days it will reform automatically within 5 feet of its master. The only way to destroy a Corrupted Familiar is to destroy its master.

While a corrupted familiar is within 1 mile of its master, or within the environmental effects of its lair, whichever is greater, the corrupted familiar can communicate with its master telepathically, and share its senses with them.

A corrupted familiar's master can cast touch spells and have the familiar deliver the touch. 

Actions

Necrotic Touch. The Corrupted Familiar can use its necrotic slime to damage other creatures. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6) necrotic damage plus 3 (1d6) poison damage, and the target must make a DC:12 CON save vs Poison or be poisoned for 1 minute. A creature poisoned by this attack may repeat its saving throw at the end of each of its turns.

Description

The Corrupted familiar is the result of a powerful wizard, sorcerer, or warlock making the transition into the state of undeath, fiendishness, or aberration while in possession of a familiar companion. The familiar becomes corrupted by the magic that transforms and sustains its master. 

The familiar becomes much more intelligent, and its link with its master becomes more powerful. Corrupted familiars often act as agents and spies for their master, and will take care of lesser errands like dispatching messages to lesser minions, and dealing with minor problems like low level adventurers.

The corrupted familiar is a template that can be applied to any Tiny Beast by adding the Necrotic Poison, Corrupted Familiar, and Necrotic Touch traits and action to it. And also increasing its AC by two points, and increasing its INT, WIS, and CHR to 14. The corrupted familiar also gains the ability to understand and speak all the languages its master knows.

Monster Tags: Misc Creature

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