Breathe dragon Breathe. but it cannot
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Metalic minds. If the creature would take fire damage instead they heal for half of the damage that would be dealt.
Multiattack. Makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.
Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.
Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. Each creature in that area must succeed on a DC 18 Strength saving throw. On a failed save, the creature is pushed 30 feet away.
Lightning Puff (Recharge 5-6). The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
This creature has 3 legendary actions, which it regains at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature's turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Lightning Presence. This creature has a lightning aura if a creature is within 5ft of it they must make a DC 18 Dexterity saving throw, taking (5d4) lightning damage on a failed save.
Comments