Huge Plant, Neutral Good
Armor Class 13 (natural armor)
Hit Points 84 (7d12 + 14)
Speed 20 ft.
STR
18 (+4)
DEX
6 (-2)
CON
15 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 10
Languages Aquan, Druidic, Elvish, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.

Spellcasting. Root is a 5th-level spellcaster. It's spellcasting ability is Wisdom (spell save DC 12, +2 to hit with spell attacks). Root has the following druid spells prepared: 

Cantrips (at will): thorn whip, druidcraft, mending

1st level (4 slots): entangle, goodberry

2nd level (3 slots): barkskin, locate animals or plants

3rd level (2 slots): plant growth

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Description

An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic.

Monster Tags: Misc Creature

Habitat: Forest

NoisyMudZy

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