Medium Humanoid (Human), Neutral Evil
Armor Class 18 (leather armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)
Skills Acrobatics +8, Athletics +5, Persuasion +6
Senses Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Suave Defense. While Castisha is wearing light or no armor and wielding no shield, her AC includes her Charisma modifier.

Actions

Multiattack. Castisha can take two attack actions on her turn.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Bonus Actions

Lightfooted. Castisha can take the Dash or Disengage action as a bonus action on each of her turns.

Off-hand Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4) piercing damage.

Description

Castisha is fed-up being first mate on the ship, and has riled up the crew against her captain.  She is ambitious, and wants to take over.

Monster Tags: NPC

Habitat: CoastalUrban

AquarionRavenmane

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