Medium Undead, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 56 (8d8)
Speed 40 ft.
STR
10 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws INT +4, WIS +4
Skills Deception +3, Stealth +5
Condition Immunities Blinded, Deafened, Grappled, Stunned
Senses Darkvision 60 ft., Passive Perception 14
Languages Common It speaks the language of whatever creature is staring at it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Stress Fest - Every creature in sight of the Wandering Shadow takes an extra 1d10 stress whenever they gain stress from something else

Sound Dome - The shadow creates a dome that blocks sound from the outside world

Chimes - Whenever the chimes near, the Shadow is somewhere here.

Actions

Darkness come forth - One creature must make a dc 12 dex save or be consumed in darkness. The creature takes 1d4 stress and it's restrained for 1 round. It also has disadvantage on attacks while showered in the darkness

Claw - Target takes 1d8 slashing dmg plus 1d4 stress (+4 to hit)

Insanity - A creature must pass a wisdom save of 10 or turn insane for 1d4 rounds also taking 1d6 dmg. While a creature is insane, it gives all nearby allies 1d4 stress per turn and also makes an extra attack on its turn swinging at a friendly

Reactions

Terrify - The wandering shadow may use a reaction to have a striking target make a dc 10 dex save or be blocked by the Shadow's terrible presence once per turn

Previous Versions

Name Date Modified Views Adds Version Actions
8/18/2018 11:26:44 PM
1
1
--
Coming Soon

Monster Tags: undead

Kaos8825

Comments

Posts Quoted:
Reply
Clear All Quotes