Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Brute. The cultist deals an extra die of weapon damage on it's melee weapon attacks. Included in the attack.
Multi-Attack. The Heavy Cultist makes two Flail Attacks.
Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (2d8 + 2) bludgeoning damage.
Protection. When a creature the Cultist can see attacks a target other than the Cultist that is within 5 feet of the Cultist, the Cultist can use a reaction to impose disadvantage on the attack roll. The Cultist must be wielding a shield.
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
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