Medium Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 179 (15d12 + 179)
Speed 30 ft., Swim 30 ft.
STR
22 (+6)
DEX
12 (+1)
CON
20 (+5)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +6
Senses Darkvision 60 ft., Passive Perception 16
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Acidic Blood. When the hydra takes piercing or slashing damage, each creature within 5 feet of the hydra takes ([roll]2d8[/roll] acid damage.

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the hydra sleeps, at least one of its heads is awake.

Actions

Multiattack. The hydra makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit:  [roll]1d6[/roll] piercing damage.

Description

The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serpentine necks.

Ardeshka is the adopted male hydra to the Chosen Few. Imprinted upon Calebruan, Gorraug, Kavin, Ljufvina, Sahlia and Sveyes. 

Headband of Intellect equipped.

19%

Habitat: Swamp

Vikingmak

Comments

Posts Quoted:
Reply
Clear All Quotes