Medium Fiend (Demon, Goblinoid), Chaotic Evil
Armor Class 15 Studded Leather
Hit Points 60 (8d8 + 24)
Speed 35 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Skills Stealth +6
Senses Darkvision 60 ft., Passive Perception 12
Languages Abyssal, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the bokoblin can deal an extra 11 (2d10) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the bokoblin that isn't incapacitated.

Boko Leap. As a bonus action, the bokoblin can leap up to 15 Ft to a nearby enemy creature, +8 to hit, Hit: 13 (2d8 + 4) if it isn't incapacitated.

Actions

Boko Axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) bludgeoning damage.

Reinforced Boko bow. Ranged Weapon Attack: +6 to hit, range 40/80 ft., one target. Hit: 22 (4d8 + 4) piercing damage.

Reactions

Sucker punch. The Bokoblin makes an attack on a player that is about to hit him, if the attack hits, the target is stunned for one round: + 5 to hit, Hit: 10 (4d4) Necrotic damage.

Description

Bokoblins are pig-like humanoids with a dark orange or red-orange skin. A bokoblin measures virtue by physical strength and martial prowess, caring about nothing except brute force in battle. They tend to form small tribes and enjoy hunting for fresh meat, which they cook over an open flame. This Bokoblin, in particular, is more powerful than other Bokoblin - Infected by a deep evil that manifests as swirling purple energy around him.

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

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