Martial Advantage. Once per turn, the bokoblin can deal an extra 11 (2d10) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the bokoblin that isn't incapacitated.
Boko Leap. As a bonus action, the bokoblin can leap up to 15 Ft to a nearby enemy creature, +8 to hit, Hit: 13 (2d8 + 4) if it isn't incapacitated.
Boko Axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) bludgeoning damage.
Reinforced Boko bow. Ranged Weapon Attack: +6 to hit, range 40/80 ft., one target. Hit: 22 (4d8 + 4) piercing damage.
Sucker punch. The Bokoblin makes an attack on a player that is about to hit him, if the attack hits, the target is stunned for one round: + 5 to hit, Hit: 10 (4d4) Necrotic damage.
Description
Bokoblins are pig-like humanoids with a dark orange or red-orange skin. A bokoblin measures virtue by physical strength and martial prowess, caring about nothing except brute force in battle. They tend to form small tribes and enjoy hunting for fresh meat, which they cook over an open flame. This Bokoblin, in particular, is more powerful than other Bokoblin - Infected by a deep evil that manifests as swirling purple energy around him.
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