Large Giant (Demon), Chaotic Evil
Armor Class 13 Studded leather armor
Hit Points 103 (10d10 + 48)
Speed 40 ft.
STR
22 (+6)
DEX
13 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
11 (+0)
CHA
11 (+0)
Senses Darkvision 60 ft., Passive Perception 8
Languages Abyssal, Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Bokoblin Throw. As a bonus action, the Moblin can throw a Bokoblin that is within 5 Ft up to 30 Ft at an enemy creature: +6 to hit, Hit: 19 (3d8 + 4) Bludgeoning damage.

Reactive. The Moblin has 2 reactions.

Actions

Multiattack. The Moblin make two melee spear attacks, if they both hit, the Moblin gets to use its bonus action to restore 23 (3d12 + 4) health.

Brutish Moblin club. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 32 (4d12 + 6) bludgeoning damage.

Demonic Throwing Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 30/120 ft., one target. Hit: 22 (3d10 + 6) necrotic damage.

Reactions

Play dirty. When it is about to be hit, the Moblin makes a club attack at half damage. The target must make a DC 12 CON saving throw or be knocked prone, therefore ending the attack.

Necrotic Blast. If the Moblin takes more than 50 damage in a single round, it can emit a blast of necrotic energy. All creatures (Apart from goblinoids and demons) must make a DC 16 CON saving throw or take 38 (5d12 + 6) necrotic damage and be poisoned for one minute, or half as much on a successful save.

Description

Moblins are hulking giants notorious for their quick tempers. When its rage is incited, a Moblin lashes out in a frustrated tantrum until it runs out of objects or creatures to smash. This Moblin, in particular, is more powerful than other Moblins - Infected by a deep evil that manifests as swirling purple energy around it.

Monster Tags: Demon

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

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