Divine Resilience. The protector is immune to disease and the poisoned condition. Magic can't put it to sleep.
Multiattack. The protector makes two weapon attacks.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) radiant damage or Versatile 7 (1d8 + 3) radiant damage.
Protection. When an attacker the protector can see makes an attack roll against a creature within 5 feet of the protector, the protector can impose disadvantage on the attack roll. If the attack roll was made against a downed creature, the protector may instead choose the become the new target of the attack, in place of giving the attack disadvantage.
Description
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