Medium Celestial, Lawful Neutral
Armor Class 16 natural armour
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +3, CON +5
Skills Athletics +5, Intimidation +2, Perception +4
Damage Resistances Poison, Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 14
Languages Celestial
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Divine Resilience. The protector is immune to disease and the poisoned condition. Magic can't put it to sleep.

Actions

Multiattack. The protector makes two weapon attacks.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) radiant damage or Versatile 7 (1d8 + 3) radiant damage. 

Reactions

Protection. When an attacker the protector can see makes an attack roll against a creature within 5 feet of the protector, the protector can impose disadvantage on the attack roll. If the attack roll was made against a downed creature, the protector may instead choose the become the new target of the attack, in place of giving the attack disadvantage.

Description

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EepyEvie

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