Huge Elemental, Unaligned
Armor Class 16 Natural
Hit Points 350 (30d12 + 40)
Speed 40 ft.
STR
28 (+9)
DEX
10 (+0)
CON
20 (+5)
INT
4 (-3)
WIS
8 (-1)
CHA
8 (-1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60ft, Passive Perception 8
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Hexproof. The Arboretum Elemental takes half as much damage from spell attacks and has advantage on saving throws made against spells and magical effects.

Convoke. Any creature within 15ft of the Arboretum Elemental can make use of its action to make a DC15 Charisma saving throw. On a success, the next time the Elemental hits with a melee weapon attack the attack deals an additional die of damage.

Siege Monster. The Elemental deals double damage to ojects and structures.

Actions

Stomp. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 25 (4d10+9) bludgeoning damage.

Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (4d6+9) bludgeoning damage.

Trample Through. Arboretum Elemental moves up to its speed in a straight line, ignoring difficult terrain as it does so. When Arboretum Elemental moves through another creatures space, the creature must make a DC20 strength saving throw. On a failed save, creatures take 30 (4d10+7) bludgeoning damage and is knocked prone, on a success that creature takes half damage and is not knocked prone.

 

Description

Arboretum Elemental from RavnicaCardsConverted.

Monster Tags: ElementalSelesnya

Seraph_of_Scythes

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