Medium Construct, Neutral
Armor Class 9
Hit Points 114 (14d8 + 44)
Speed 20 ft.
STR
17 (+3)
DEX
9 (-1)
CON
18 (+4)
INT
12 (+1)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Candle Form. The Candle Kin sheds bright light for 30ft and dim light for a further 30ft.

Berserk. Whenever the Candle Kin starts its turn with 40 hit points or fewer, roll a d6. On a 6, the Candle Kin goes berserk. On each of its turns while berserk, the Candle Kin attacks the nearest creature it can see. If no creature is near enough to move to and attack, the Candle Kin attacks an object, with preference for an object smaller than itself. Once the Candle Kin goes berserk, it continues to do so until it is destroyed or regains all its hit points.

The Candle Kin's creator, if within 60 feet of the berserk Candle Kin, can try to calm it by speaking firmly and persuasively. The Candle Kin must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the Candle Kin ceases being berserk. If it takes damage while still at 40 hit points or fewer, the Candle Kin might go berserk again.

Aversion of Fire. If the Candle Kin takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Immutable Form. The Candle Kin is immune to any spell or effect that would alter its form.

Magic Resistance. The Candle Kin has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Candle Kin's weapon attacks are magical.

Innate Spellcasting. The Candle Kin's spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no components.

At will: Mending, Comprehend Languages, Illusionary Script, Locate Object

3/day each: Produce Flame, Sanctuary, Calm Emotions

Actions

Multiattack. The Candle Kin makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.

Description

Candle Kin are golems made of enchanted wax and wick by acolytes of Azuth, Deneir and Oghma. Their lives begin when their candle form is lit and ends when they become just snubs. These guardians work as scribes, librarians and wardens of places of learning and represent light in a world of ignorance.

Don't forget your late fees.

Rummyknee

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