False Appearance: when not moving it looks like just a barrel. (or whatever inanimate object you choose).
Multiattack: makes two attacks with its claw or clamp.
Claw. melee weapon attack: +5 to hit reach 5ft one target. Hit: 7 (2d4+3) Slashing damage
Clamp. melee weapon attack: +5 to hit reach 5ft one target. Hit: 5 (1d6+3) Bludgeoning damage. target must make a DC 13 strength saving throw or be restrained. A creature can repeat the saving throw at the end of each of its turns. once used this way this attack cannot be used again till the target is released.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The creature created as a sort of forklift and storage contraption. One single red eye with two large metal claws and four spider like legs.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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