Medium Construct (Shapechanger), Neutral
Armor Class 12 Natural Armor
Hit Points 25 (5d6)
Speed 25 ft.
STR
18 (+4)
DEX
12 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws STR +6, DEX +3
Skills Athletics +6, Stealth +4
Damage Resistances Necrotic
Condition Immunities Charmed, Deafened, Exhaustion
Senses Passive Perception 10
Languages Understands the language of its owner
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance: when not moving it looks like just a barrel. (or whatever inanimate object you choose). 

Actions

Multiattack: makes two attacks with its claw or clamp.

Claw. melee weapon attack: +5 to hit reach 5ft one target. Hit: 7 (2d4+3)  Slashing damage

Clamp. melee weapon attack: +5 to hit reach 5ft one target. Hit: 5 (1d6+3) Bludgeoning damage. target must make a DC 13 strength saving throw or be restrained. A creature can repeat the saving throw at the end of each of its turns. once used this way this attack cannot be used again till the target is released. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The creature created as a sort of forklift and storage contraption. One single red eye with two large metal claws and four spider like legs.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Urban

VAHollyWould

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