Medium Undead, Neutral Evil
Armor Class 10 Hide armour
Hit Points 17 (3d8 + 9)
Speed 20 ft.
STR
15 (+2)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Survival +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 9
Languages understands the languages it knew in life but can't speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Spear. Melee or ranged attack: +3 to hit, reach 5 ft.,or range 20/60 ft., one target. Hit: 4 (1d6+ 1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.

 

Description

Tribal warriors brought to life by evil magic, these zombies haunt the forests and swamps from where they once used to roam.

Monster Tags: undead

Habitat: ForestSwamp

Stegoceratops

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