Armor Class
10
Hide armour
Hit Points
17
(3d8 + 9)
Speed
20 ft.
STR
15
(+2)
DEX
6
(-2)
CON
18
(+4)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Skills
Survival +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60ft, Passive Perception 9
Languages
understands the languages it knew in life but can't speak.
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Spear. Melee or ranged attack: +3 to hit, reach 5 ft.,or range 20/60 ft., one target. Hit: 4 (1d6+ 1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.
Description
Tribal warriors brought to life by evil magic, these zombies haunt the forests and swamps from where they once used to roam.
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