Spellcasting. The Avindr is a Cleric. Her spellcasting ability is Wisdom (spell save DC17, +9 to hit with spell attacks). She has the following spells prepared:
Cantrips (at will): Booming Blade, Thaumaturgy, Toll the Dead, Shocking Grasp, Thunderclap
1st level (5 slots): Chaos Bolt, Inflict Wounds
2nd level (4 slots): Hold Person, Spiritual Weapon
3rd level (3 slots): Incite Greed, Meld into Stone, Revivify, Spirit Guardians, Lightning Bolt
4th level (2 slots): Guardian of Faith, Storm Sphere
5th level (2 slots)
6th level (1 slots)
7th level (1 slots)
8th level (1 slot): Earthquake
When she casts her stone shape spell, Avindr can shape the targeted stone into a living gargoyle instead of altering the stone as described in the spell’s description. This transformation is permanent and can’t be reversed or dispelled.
Ancestral Axe. This greataxe is made of tribal wood and steel infused with ancestral magic. The runes on the axe head release a thunderous boom when swung.
Ancestral Axe Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 15 (2d12 + 8) piercing damage. The target makes a DC17 Constitution Saving Throw or takes an extra 4d6 Thunder damage.
Ancestral Ranged Thundercrack. RangedWeapon Attack: +9 to hit, range 120 ft., 5ft radius. Hit: 14 (4d6 + 4) Lightning damage.
Thunderous Escape. You create a burst of thunderous sound that can be heard up to 50 ft. away. Each creature within range, other than you, must succeed on a DC 17 Constitution saving throw or take 1d6 thunder damage.
Once you use this reaction you can choose out of these two options:
- Teleport yourself to a place within 50ft that you can see.
- Deafen and Blind one creature of your choice that took damage from your Thunderous Escape for 1d4 turns.
Description
Combined with her draconic lineage and her sparkling personality, Avindr is an eccentric and exciting foe that should not be underestimated as she is mentored by the Doom of the Desert herself.
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