Medium Humanoid, Lawful Evil
Armor Class 16
Hit Points 125 (13d10 + 45)
Speed 35 ft., Fly 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
18 (+4)
CHA
15 (+2)
Skills History +6, Intimidation +6, Performance +4, Religion +4
Damage Immunities Lightning
Condition Immunities Paralyzed, Stunned
Senses Darkvision 60 ft., Tremorsense 20 ft., Passive Perception 14
Languages Common, Draconic, Giant, Primordial
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. The Avindr is a Cleric. Her spellcasting ability is Wisdom (spell save DC17, +9 to hit with spell attacks). She has the following spells prepared:

Cantrips (at will): Booming Blade, Thaumaturgy, Toll the Dead, Shocking Grasp, Thunderclap

1st level (5 slots): Chaos Bolt, Inflict Wounds

2nd level (4 slots): Hold Person, Spiritual Weapon

3rd level (3 slots): Incite Greed, Meld into Stone, Revivify, Spirit Guardians, Lightning Bolt

4th level (2 slots): Guardian of Faith, Storm Sphere

5th level (2 slots)

6th level (1 slots)

7th level (1 slots)

8th level (1 slot): Earthquake

When she casts her stone shape spell, Avindr can shape the targeted stone into a living gargoyle instead of altering the stone as described in the spell’s description. This transformation is permanent and can’t be reversed or dispelled.

Actions

Ancestral Axe. This greataxe is made of tribal wood and steel infused with ancestral magic. The runes on the axe head release a thunderous boom when swung.

Ancestral Axe Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 15 (2d12 + 8) piercing damage. The target makes a DC17 Constitution Saving Throw or takes an extra 4d6 Thunder damage.

Ancestral Ranged Thundercrack. RangedWeapon Attack: +9 to hit, range 120 ft., 5ft radius. Hit: 14 (4d6 + 4) Lightning damage.

Reactions

Thunderous Escape. You create a burst of thunderous sound that can be heard up to 50 ft. away. Each creature within range, other than you, must succeed on a DC 17 Constitution saving throw or take 1d6 thunder damage. 

Once you use this reaction you can choose out of these two options:
- Teleport yourself to a place within 50ft that you can see. 
- Deafen and Blind one creature of your choice that took damage from your Thunderous Escape for 1d4 turns.

Description

Combined with her draconic lineage and her sparkling personality, Avindr is an eccentric and exciting foe that should not be underestimated as she is mentored by the Doom of the Desert herself. 

KeepingItAnne

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