Armor Class
11
Hit Points
15
(2d8 + 4)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Immunities
Fire, Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Death Burst: When the Ash Skeleton dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus an additional 1d4 fire damage
Dagger. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage plus an additional 1d4 fire damage
Description
Burning with the elemental energies of Mt. Hotenow the undead marrow is fused with unnatural elemental power from the Plane of Fire.
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