Keen Smell. The Wendigo king has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Horrid call. action: The Wendigo king rolls 1d8. If the roll exceeds 4, roll 1d4- spawn that many ghasts. if the roll is below 4, nothing answers the call
Multiattack. The troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
toxic bite. attack: the Wendigo king chooses one target within 10 feet of it. that creature must succeed a DC15 DEX check or take 2d6 piercing damage and 1d6 poison damage. The creature must then exceed a DC18 CON check or become a Wendigo
Description
The wendigo king is a hulking beast, made up of fur, bone and muscle. A large mane of matted fur runs down its seemingly gaunt body. Its face appears as a deer skull, with large antlers. It has a long, sickly green tongue coated in poison. They use long claws and deadly fangs with fearsome precision. All fear the cry of the wendigo king.
Lair and Lair Actions
The wendigo's layer will generally be filled with body parts, bones, blood, and dung.
Creatures within 1000 feet of the wendigo's layer feel extremely hungry, and need twice the amount of food.
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