Medium Undead, Lawful Evil
Armor Class 14 Armor Scraps
Hit Points 33 (4d8 + 15)
Speed 30 ft.
STR
16 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.

Spear of Corruption. The zombie hurls a mass of necrotic material that takes the form of a spear in the air  Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 7 (1d6 + 3) necrotic damage.

Description

Corruption zombies move with a quick yet jerky, uneven gait. They are clad in the pieces of the partially decayed armor that they wore when they were put to rest, and carry the stench of decay. Unlike the typical zombie, a corruption zombie retains basic information from its creator and is often used to complete simple tasks such as protecting objects, pushing a button, or going from one place to another.

Corruption zombies are most commonly found in places where typical zombies would perish due to poor intelligence such as dungeons, lairs, or anywhere else a zombie might encounter traps or hazardous conditions that they may inadvertently stumble into.

Monster Tags: undead

Habitat: Underdark

ThatMusicalGuy

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