Armor Class
18
Natural
Hit Points
85
(10d10)
Speed
30 ft.
STR
16
(+3)
DEX
18
(+4)
CON
17
(+3)
INT
7
(-2)
WIS
4
(-3)
CHA
12
(+1)
Saving Throws
STR +5, DEX +6
Skills
Acrobatics +2, Intimidation +2
Damage Vulnerabilities
Acid
Damage Resistances
Cold, Fire
Damage Immunities
Necrotic, Poison, Psychic
Condition Immunities
Exhaustion, Frightened, Petrified, Prone
Senses
Darkvision, Passive Perception 7
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: # (2d6 + 4) [Bludgeoning] damage.
Bonus Actions
Ancient Attacker. 2 Attacks can be made in one turn
Description
Massive hulking automatons that guard The Collective. Their creators make them the toughest, most feared battle machines in the world
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