Armor Class
12
leather.
Hit Points
30
(4d8 + 2)
Speed
STR
10
(+0)
DEX
13
(+1)
CON
14
(+2)
INT
16
(+3)
WIS
16
(+3)
CHA
16
(+3)
Saving Throws
WIS +5, CHA +5
Skills
Deception +5
Damage Resistances
Psychic
Condition Immunities
Frightened
Senses
Passive Perception 15
Languages
Common, Telepathy 120ft
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Command: he can target up to 5 creatures to make a DC 13 wisdom saving throw or listen to his every command. on a failed save your are not affected and are immune for 1d4 hours. the DC increses by 2 for every person who succsefully saved in the last hour. 3 uses
Actions
command. He can use his command instead of a dagger attack
Dagger Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) [piercing] damage.
.
Reactions
Headhunter coin. When a creature makes an attack he can use his command action without expending a use.
Description
Enter a general description for your monster here.
Comments